Multiplayer Online Battle Arena games, or MOBAs as they’re often called, are a big deal these days, but have you ever wondered where they came from? Today, we’ll examine the origins, and rise, of the MOBA genre, from Defence of the Ancients to SMITE.But before we can talk about how MOBAs started there is a very important question we should answer first: What is a MOBA?

Read the full story here.

Multiplayer Online Battle Arena games, or MOBAs as they’re often called, are a big deal these days, but have you ever wondered where they came from? Today, we’ll examine the origins, and rise, of the MOBA genre, from Defence of the Ancients to SMITE.But before we can talk about how MOBAs started there is a very important question we should answer first: What is a MOBA?

Read the full story here.

Some Thoughts on Lords of Shadow 2 DLC

I’ve been spending a good amount of time with Castlevania: Lords of Shadow 2 lately. Despite a lot of the gripes I stated in my review, I still wanted to play more of the game, mostly because of my completest nature. I wanted to get all the collectables, see what achievements I could obtain, and beat the game at its hardest difficulty. One month later and Mercury Steam has released some DLC content for LoS2 available on 360, PS3, and Steam. Rather than just give a review I thought it would be more fitting to share my thoughts on the content like my buddy Asher likes to do here. Before I get to the big story DLC pack, I want to talk about a couple of the smaller pieces of content available for the game.

Read the full story HERE

Some Thoughts on Lords of Shadow 2 DLC

I’ve been spending a good amount of time with Castlevania: Lords of Shadow 2 lately. Despite a lot of the gripes I stated in my review, I still wanted to play more of the game, mostly because of my completest nature. I wanted to get all the collectables, see what achievements I could obtain, and beat the game at its hardest difficulty. One month later and Mercury Steam has released some DLC content for LoS2 available on 360, PS3, and Steam. Rather than just give a review I thought it would be more fitting to share my thoughts on the content like my buddy Asher likes to do here. Before I get to the big story DLC pack, I want to talk about a couple of the smaller pieces of content available for the game.

Read the full story HERE


Before I began working for Gaming Furever almost a year ago I had a very different perception of reviews. I used to have this idealist interpretation where staff members for gaming websites were given a copy of a game well before release and just had to casually play through it and write out their thoughts. In reality I learned that it’s quite a labor to write a good review in a timely manner, and the Titanfall review specifically was probably the hardest I’ve ever had to work for an original piece.

Read the full story HERE.

Before I began working for Gaming Furever almost a year ago I had a very different perception of reviews. I used to have this idealist interpretation where staff members for gaming websites were given a copy of a game well before release and just had to casually play through it and write out their thoughts. In reality I learned that it’s quite a labor to write a good review in a timely manner, and the Titanfall review specifically was probably the hardest I’ve ever had to work for an original piece.

Read the full story HERE.

Acharky, Asher, and Enigma are joined by new GF Staffer Disel! The gang discuss the new TMNT trailer, Lords of Shadow 2 DLC, more Persona 4 the Golden, Dark Souls, and much more!

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Disel @DiselHusky

Infamous: Second Son Review by Ry Raccooon

Sucker Punch has an interesting track record. Opening with Rocket: Robot on Wheels in a partnership with Ubisoft in 1999 on the N64, the studio had a rocky start. The game was impressive and well regarded by critics, although it didn’t sell well due to poor marketing and a late arrival in the console’s life cycle. Now here we are fifteen years later, and Sucker Punch has grown into a triple-A studio with the first major post-launch release on the PS4.

Read the full review HERE

Infamous: Second Son Review by Ry Raccooon

Sucker Punch has an interesting track record. Opening with Rocket: Robot on Wheels in a partnership with Ubisoft in 1999 on the N64, the studio had a rocky start. The game was impressive and well regarded by critics, although it didn’t sell well due to poor marketing and a late arrival in the console’s life cycle. Now here we are fifteen years later, and Sucker Punch has grown into a triple-A studio with the first major post-launch release on the PS4.

Read the full review HERE